Wednesday, January 27, 2016

January 28 - Finish Him!! - Class by Class Reach Guide

Guide to dealing the extra bit of damage to finish your opponent off :D

look at the cards already included in the deck construction

Some non-conventional ones are any combination of darkbombs and soulfires in warlock accompanied with a Malygos and like Leeroy with any kind of buff or just by itself, also there's the Paladin with the Blessed Champions all are more ucommon but still are good finishers...

Bonus:

Try to stay at these health values if you feel like they have finishers

Warrior: 13 health or higher + their weapon damage if any
Shaman: 11 health or higher or if you suspect they have Al'akir then 19 or 13 health
Rogue: 16 health or higher + 4 if they haven't used both Eviscerates for tempo
Paladin: Depends on which murlocs have died
Hunter: Just stay as healthy as possible
Druid: 15 health or higher and clear their board if you can
Warlock: 17 health or higher if combo or Renolock and 10 health or higher if Zoo
Mage: 16 health or higher for Fireball x2 + Frostbolt or if used for tempo just 11 health is ok
Priest: 13 health or higher or 15 if they had played Justicar previously

Note: most these can come from an empty board

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