Wednesday, January 13, 2016

January 12-13 - What deck do I ladder with? / Mech Boar Aggro Gorilla Mage

So yeah, if you're gonna pay attention to the blog i just climbed from 17 to 11 in a day... And I only used 1 deck I've been trying to tweak here and there... I really need to work on a title but it's basically mech mage with techs against control and effective against a lot of other decks with a bunch of different mulligan decisions against each deck.. It's not your regular mech mage for sure but it's my own twist of a mech mage..

So let's start with a list... (I'm not screens capturing it for formatting purposes)

Mech Boar Aggro Gorilla Mage

2x Clockwork Gnome
2x Cogmaster
2x Frostbolt
2x Annoy-o-tron
2x Mechwarper
2x Snowchugger
2x Polymorph: Boar
2x Harvest Golem
2x Tinkertown Technician
2x Fireball
2x Goblin Blastmage
2x Gorillabot A-3
2x Piloted Shredder
2x Clockwork Knight
1x Archmage Antonidas
1x Dr. Boom

So let's discuss some cards (or all the cards)

Clockwork Gnome - This little guy is pretty versatile in itself for being 1 mana.. Some uses include just playing it turn 1 and it can either cause a lot of pressure to eat a removal like Fiery War Axe or Hero Power or something making them kind of lose tempo and having to spend more mana than what you paid for the threat or they let you trade up to their 2 drop as it can kill most 2 drops by itself or with your hero power on turn 2 and after all that you even get a spare part which are pretty underrated cards in my opinion.. another discussion for them in another section... More about Clockwork Gnome, this dude is so awesome that if you play him when you have a Mechwarper the mana you pay is ZERO... that's like having a wisp that gives you a deathrattle that gives a spare part and 1 more attack which allows for some nasty trading.. That is not even half of it.. Well maybe it's half or more i'm just trying to hype up this 1 mana card of awesomeness.. You know how there's other 1 mana 2/1's with effects? guess what this is a 1 mana 2/1 with an effect too but also with a MECH tag! like what's up with that? Clockwork Gnome's cheap cost also does something.. It activates all the things you'd ever want for the low low cost of 1 mana.. Stuff like Blastmage, Tinkertown Tech, Gorillabot, Clockwork Knight etc. Now I want to talk about a lot more like spare parts and stuff but I'll just say one last thing.. This awesome card could very well be your WIN CONDITION! How??? Glad you asked... well you know how some of the 1 mana cards lose value late game? This guy is equivalent to a 1 mana 2/1 Deathrattle: add a Fireball to your hand (Overload 1) Late game.. But that's not the win condition.. It may but not always give you the Finicky Cloakfield which turns out is pretty much a win condition if combo'd with Archmage Antonidas. Dayum... Great job Blizz on making this card so OP (just kidding it's not OP at all but most of what I said is true though)

Cogmaster - For matchups where you need to hard mulligan for a 1 drop you have this guy and you usually would have enough mechs to make it a 3/2 which is pretty big. Though not as good as Clockwork Gnome it does have it's merits.. And it helps you make an aggressive start to a game.

Frostbolt - Early Removal, Reach, Stall, Burst... It's just an overall great card and it's something you can start with that clears their Darnassus Aspirant and Knife Jugglers etc.

Annoy-o-tron - Sticky minion and great against aggro.. Also just really good against a lot of stuff.. And good for your synergy as well.. being sticky it makes things that need a mech to activate be much easier to uhmm, well activate. Also it's good to protect you other things like Mechwarper and my favorite thing.. Snowchugger behind Annoy-o-tron against a warrior/rogue..

Mechwarper - is a core card for any mech deck. It reduces the cost of all your mechs develop overwhelming boards by turns 2-3 or late game you can even outramp a ramp druid.. It also kinda has taunt at least in the early-mid game..

Snowchugger - Not as good as Mechwarper but it has the same body and mech tag.. although not as powerful of an effect, it can do some pretty awesome things against rogues, warriors, shamans, paladins and druids... you can lock down their weapons or hero powers and that is really really good... Like attacking their face is already aggressive enough, you also just take out their options. Use it before a Death's Bite/Truesilver/Doomhammer turn and just overall plan ahead on using this card efficiently. Again there's also the Annoy-o-tron combo for supper annoying plays..

I'm gonna save the rest of the card discussion for later... Stay chill for now, I'm just gonna go and climb..





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