There's gonna be a lot of changes and i'm putting a tldr at the beginning cause i'd ramble but i think it would really just go back to that same point.
TL;DR - I have to still see what happens but for now we should stay chill
So formats.... Personally I think just changing cards was a better way to approach balance in a virtual card game as they can do that cause it's VIRTUAL.. don't have to make and produce new actual versions of the card and you also get rid of whatever unbalanced stuff there was before.. Although the nerfs didn't have to be overboard straight up killing cards but just slight changes.. Like other online games I think it would be easier to change values of existing elements anyways.. Although this approach is good too.. However "wild format" would be left unchecked with more and more and more cards being added to it.. I just hope they do also balance the "wild format" idk how maybe nerfing stuff that aren't part of standard anymore like the soon to be Dr. Boom or maybe like rotating banlists like Yu-Gi-Oh! Maybe they'll do that but I just don't know yet... We'll see and stay chiiiillllll!
Wednesday, February 3, 2016
Wednesday, January 27, 2016
January 28 - Finish Him!! - Class by Class Reach Guide
Guide to dealing the extra bit of damage to finish your opponent off :D
look at the cards already included in the deck construction
Some non-conventional ones are any combination of darkbombs and soulfires in warlock accompanied with a Malygos and like Leeroy with any kind of buff or just by itself, also there's the Paladin with the Blessed Champions all are more ucommon but still are good finishers...
Bonus:
Try to stay at these health values if you feel like they have finishers
Warrior: 13 health or higher + their weapon damage if any
Shaman: 11 health or higher or if you suspect they have Al'akir then 19 or 13 health
Rogue: 16 health or higher + 4 if they haven't used both Eviscerates for tempo
Paladin: Depends on which murlocs have died
Hunter: Just stay as healthy as possible
Druid: 15 health or higher and clear their board if you can
Warlock: 17 health or higher if combo or Renolock and 10 health or higher if Zoo
Mage: 16 health or higher for Fireball x2 + Frostbolt or if used for tempo just 11 health is ok
Priest: 13 health or higher or 15 if they had played Justicar previously
Note: most these can come from an empty board
look at the cards already included in the deck construction
Some non-conventional ones are any combination of darkbombs and soulfires in warlock accompanied with a Malygos and like Leeroy with any kind of buff or just by itself, also there's the Paladin with the Blessed Champions all are more ucommon but still are good finishers...
Bonus:
Try to stay at these health values if you feel like they have finishers
Warrior: 13 health or higher + their weapon damage if any
Shaman: 11 health or higher or if you suspect they have Al'akir then 19 or 13 health
Rogue: 16 health or higher + 4 if they haven't used both Eviscerates for tempo
Paladin: Depends on which murlocs have died
Hunter: Just stay as healthy as possible
Druid: 15 health or higher and clear their board if you can
Warlock: 17 health or higher if combo or Renolock and 10 health or higher if Zoo
Mage: 16 health or higher for Fireball x2 + Frostbolt or if used for tempo just 11 health is ok
Priest: 13 health or higher or 15 if they had played Justicar previously
Note: most these can come from an empty board
Saturday, January 23, 2016
January 23 - Card Combat #1: Seal of Light vs. Claw
VS
Let's see, both are 2 damage both heal your hero but there's 1 problem one costs more... and there's a lot of differences both with advantages and disadvantages given to both cards... Anyways, continuing on the comparison, both also give the hero the Attack and both healing also only affect the hero... Right now, I think Claw is definitely the better of the 2 cards as it outweighs Seal of Light for the cheaper mana and is awesome spot removal in Arena and and though the health it gives is 2 points lower, it kinda isn't even strictly worse even if Seal of Light became 1 mana... cause the armor can make you get past 30 health.... Anyway, I plan to end these articles with how I would fix the cards if ever there is something wrong to make them equal or something and for Seal of Light, I'll just make it 1 mana cheaper and heal for 3... That's not too bad right? Stay Chill :p
Wednesday, January 20, 2016
January 20 - I can't do daily posts but what I can do is make awesome stuff / Reno Jackson X Traditional Handlock
I mean yeah it's got some normally unseen cards in Handlock like Dark Peddler or Brann Bronzebeard or Refreshment Vendor, Earthen Ring Farseer or Siphon Soul, If you put those cards in a standard Handlock deck right now, they might just be seen as tech cards or like fillers.. Also some of the cards I added have amazing synergy with Brann like Refreshment Vendor and Peddlers and the already staple of the deck Twilight Drakes..
My duplicates are the cards that made Handlock what Handlock is which originally was the Moltens and Mountain Giants and now the Twilight Drakes...
An amazing combo is turn 3 Brann into turn 4 Twilight Drake making it reach 12 health or above which is just amazing paired with Argus or Sunfury or just by itself.. That's basically it and you should just always remember to have drawn at least 1 of each play duplicate before you play Reno and intend to use his Battlecry.. Unfortunately though, Brann doesn't heal you to 60 health with Reno.. Anyways, stay chill :p
Thursday, January 14, 2016
January 14 - Build a Deck Challenge : Djinni of Zephyrs
If anyone is actually reading this then the challenge is pretty simple, just build a deck around a card and this time it's Djinni of Zephyrs.. Idk how you will make it but it's up to you... Just make sure that Djinni is there and he kind of defines the deck.. Goodluck, stay chill :)
Wednesday, January 13, 2016
January 13 - Mech Mage cont. & Single Card Discussion : Polymorph: Boar
Polymorph Boar
Talk about a versatile spell that is just super underrated right now.. Let's just see what it brings.. It can be a Silence that makes the target have 2 health, It can also be pretty much a removal although you would need to have something attack into it most of the time to finish it off but it removes pretty much anything from belchers to Ysera. It's also reach and burst that gives you an extra 4 damage at a lot of different situations.. It's a buff or debuff for both their minions and yours.. So if they have a molten giant with taunt, guess what? they don't..
It's not even in just this deck where it's good.. It's also good in some kind of tempo mage or something, you just always have to find the right place for it.. Lastly, ALWAYS HUFFER... Stay Chill <3
January 12-13 - What deck do I ladder with? / Mech Boar Aggro Gorilla Mage
So yeah, if you're gonna pay attention to the blog i just climbed from 17 to 11 in a day... And I only used 1 deck I've been trying to tweak here and there... I really need to work on a title but it's basically mech mage with techs against control and effective against a lot of other decks with a bunch of different mulligan decisions against each deck.. It's not your regular mech mage for sure but it's my own twist of a mech mage..
So let's start with a list... (I'm not screens capturing it for formatting purposes)
Mech Boar Aggro Gorilla Mage
2x Clockwork Gnome
2x Cogmaster
2x Frostbolt
2x Annoy-o-tron
2x Mechwarper
2x Snowchugger
2x Polymorph: Boar
2x Harvest Golem
2x Tinkertown Technician
2x Fireball
2x Goblin Blastmage
2x Gorillabot A-3
2x Piloted Shredder
2x Clockwork Knight
1x Archmage Antonidas
1x Dr. Boom
So let's discuss some cards (or all the cards)
Clockwork Gnome - This little guy is pretty versatile in itself for being 1 mana.. Some uses include just playing it turn 1 and it can either cause a lot of pressure to eat a removal like Fiery War Axe or Hero Power or something making them kind of lose tempo and having to spend more mana than what you paid for the threat or they let you trade up to their 2 drop as it can kill most 2 drops by itself or with your hero power on turn 2 and after all that you even get a spare part which are pretty underrated cards in my opinion.. another discussion for them in another section... More about Clockwork Gnome, this dude is so awesome that if you play him when you have a Mechwarper the mana you pay is ZERO... that's like having a wisp that gives you a deathrattle that gives a spare part and 1 more attack which allows for some nasty trading.. That is not even half of it.. Well maybe it's half or more i'm just trying to hype up this 1 mana card of awesomeness.. You know how there's other 1 mana 2/1's with effects? guess what this is a 1 mana 2/1 with an effect too but also with a MECH tag! like what's up with that? Clockwork Gnome's cheap cost also does something.. It activates all the things you'd ever want for the low low cost of 1 mana.. Stuff like Blastmage, Tinkertown Tech, Gorillabot, Clockwork Knight etc. Now I want to talk about a lot more like spare parts and stuff but I'll just say one last thing.. This awesome card could very well be your WIN CONDITION! How??? Glad you asked... well you know how some of the 1 mana cards lose value late game? This guy is equivalent to a 1 mana 2/1 Deathrattle: add a Fireball to your hand (Overload 1) Late game.. But that's not the win condition.. It may but not always give you the Finicky Cloakfield which turns out is pretty much a win condition if combo'd with Archmage Antonidas. Dayum... Great job Blizz on making this card so OP (just kidding it's not OP at all but most of what I said is true though)
Cogmaster - For matchups where you need to hard mulligan for a 1 drop you have this guy and you usually would have enough mechs to make it a 3/2 which is pretty big. Though not as good as Clockwork Gnome it does have it's merits.. And it helps you make an aggressive start to a game.
Frostbolt - Early Removal, Reach, Stall, Burst... It's just an overall great card and it's something you can start with that clears their Darnassus Aspirant and Knife Jugglers etc.
Annoy-o-tron - Sticky minion and great against aggro.. Also just really good against a lot of stuff.. And good for your synergy as well.. being sticky it makes things that need a mech to activate be much easier to uhmm, well activate. Also it's good to protect you other things like Mechwarper and my favorite thing.. Snowchugger behind Annoy-o-tron against a warrior/rogue..
Mechwarper - is a core card for any mech deck. It reduces the cost of all your mechs develop overwhelming boards by turns 2-3 or late game you can even outramp a ramp druid.. It also kinda has taunt at least in the early-mid game..
Snowchugger - Not as good as Mechwarper but it has the same body and mech tag.. although not as powerful of an effect, it can do some pretty awesome things against rogues, warriors, shamans, paladins and druids... you can lock down their weapons or hero powers and that is really really good... Like attacking their face is already aggressive enough, you also just take out their options. Use it before a Death's Bite/Truesilver/Doomhammer turn and just overall plan ahead on using this card efficiently. Again there's also the Annoy-o-tron combo for supper annoying plays..
I'm gonna save the rest of the card discussion for later... Stay chill for now, I'm just gonna go and climb..
So let's start with a list... (I'm not screens capturing it for formatting purposes)
Mech Boar Aggro Gorilla Mage
2x Clockwork Gnome
2x Cogmaster
2x Frostbolt
2x Annoy-o-tron
2x Mechwarper
2x Snowchugger
2x Polymorph: Boar
2x Harvest Golem
2x Tinkertown Technician
2x Fireball
2x Goblin Blastmage
2x Gorillabot A-3
2x Piloted Shredder
2x Clockwork Knight
1x Archmage Antonidas
1x Dr. Boom
So let's discuss some cards (or all the cards)
Clockwork Gnome - This little guy is pretty versatile in itself for being 1 mana.. Some uses include just playing it turn 1 and it can either cause a lot of pressure to eat a removal like Fiery War Axe or Hero Power or something making them kind of lose tempo and having to spend more mana than what you paid for the threat or they let you trade up to their 2 drop as it can kill most 2 drops by itself or with your hero power on turn 2 and after all that you even get a spare part which are pretty underrated cards in my opinion.. another discussion for them in another section... More about Clockwork Gnome, this dude is so awesome that if you play him when you have a Mechwarper the mana you pay is ZERO... that's like having a wisp that gives you a deathrattle that gives a spare part and 1 more attack which allows for some nasty trading.. That is not even half of it.. Well maybe it's half or more i'm just trying to hype up this 1 mana card of awesomeness.. You know how there's other 1 mana 2/1's with effects? guess what this is a 1 mana 2/1 with an effect too but also with a MECH tag! like what's up with that? Clockwork Gnome's cheap cost also does something.. It activates all the things you'd ever want for the low low cost of 1 mana.. Stuff like Blastmage, Tinkertown Tech, Gorillabot, Clockwork Knight etc. Now I want to talk about a lot more like spare parts and stuff but I'll just say one last thing.. This awesome card could very well be your WIN CONDITION! How??? Glad you asked... well you know how some of the 1 mana cards lose value late game? This guy is equivalent to a 1 mana 2/1 Deathrattle: add a Fireball to your hand (Overload 1) Late game.. But that's not the win condition.. It may but not always give you the Finicky Cloakfield which turns out is pretty much a win condition if combo'd with Archmage Antonidas. Dayum... Great job Blizz on making this card so OP (just kidding it's not OP at all but most of what I said is true though)
Cogmaster - For matchups where you need to hard mulligan for a 1 drop you have this guy and you usually would have enough mechs to make it a 3/2 which is pretty big. Though not as good as Clockwork Gnome it does have it's merits.. And it helps you make an aggressive start to a game.
Frostbolt - Early Removal, Reach, Stall, Burst... It's just an overall great card and it's something you can start with that clears their Darnassus Aspirant and Knife Jugglers etc.
Annoy-o-tron - Sticky minion and great against aggro.. Also just really good against a lot of stuff.. And good for your synergy as well.. being sticky it makes things that need a mech to activate be much easier to uhmm, well activate. Also it's good to protect you other things like Mechwarper and my favorite thing.. Snowchugger behind Annoy-o-tron against a warrior/rogue..
Mechwarper - is a core card for any mech deck. It reduces the cost of all your mechs develop overwhelming boards by turns 2-3 or late game you can even outramp a ramp druid.. It also kinda has taunt at least in the early-mid game..
Snowchugger - Not as good as Mechwarper but it has the same body and mech tag.. although not as powerful of an effect, it can do some pretty awesome things against rogues, warriors, shamans, paladins and druids... you can lock down their weapons or hero powers and that is really really good... Like attacking their face is already aggressive enough, you also just take out their options. Use it before a Death's Bite/Truesilver/Doomhammer turn and just overall plan ahead on using this card efficiently. Again there's also the Annoy-o-tron combo for supper annoying plays..
I'm gonna save the rest of the card discussion for later... Stay chill for now, I'm just gonna go and climb..
Monday, January 11, 2016
January 11 - First post & Aggro Combo Rogue
I decided to write this blog as I play the game so... yeah... I'm grinding for the 500 win mage for the golden portrait right now so I have quite a few mage decks atm
Anyways, I got the win some Druid and Rogue games quest so I decided to try a Rogue deck I had thought of on a whim to try some new stuff.. I present to you Aggro Combo (not like southsea/faceless and cold blood combo but the mechanic like SI:7 Agent) Rogue
So "Aggro Combo Rogue" is a deck that relies on a bunch of low drops like 1-2 mana drops or backstab to activate combo cards like SI or Shadow-Pan or Eviscerate or Cold Blood or lastly Perdition's Blades... It also acts like an aggro deck with Leper Gnomes, Abusives and all that other stuff... Also it has a bunch of fuel cards like Thalnos and Azure Drakes which also boosts the burst from Eviscerate and helps clear the board with your Backstabs and Fan of Knives.. I don't know about the viability of the deck but I had fun playing it and although it's an aggro/face deck, it's still a nice and interactive deck to play which still makes you think about wether you're gonna hold the low cost cards to activate Combo's or if you're gonna put them on the board right away or wether or not you should trade etc. Now for some moments of the deck..
Outfacing the Face Hunter
Well... I had screenshots of me vs. a Zoo where he was at 5 health and I had a weapon and I topdecked 2 abusive sergeants consecutively where all I needed was some damage like a charge or an eviscerate or anything and I didn't get it... Anyways.. uhmm stay chill?!?
New Year's Hearthstone Resolution / Introduction
Chill your warm boots by the snow!
Hello there! I am Snowball. (I'm Snowball#1590 in BattleNet) I play Hearthstone casually and I'm a self-proclaimed chill player and I'm making this blog to share my adventures in Hearthstone... Now I'm not going to be starting from the start and I wouldn't go so far as to make a new account and start fresh.. I will however, keep you posted on what a casual chill player like myself would be doing...
So, yeah... I'll try my best to maintain this blog for whatever it's worth and you (person who is reading this now) would hopefully join me and stay chill :p
Hello there! I am Snowball. (I'm Snowball#1590 in BattleNet) I play Hearthstone casually and I'm a self-proclaimed chill player and I'm making this blog to share my adventures in Hearthstone... Now I'm not going to be starting from the start and I wouldn't go so far as to make a new account and start fresh.. I will however, keep you posted on what a casual chill player like myself would be doing...
So, yeah... I'll try my best to maintain this blog for whatever it's worth and you (person who is reading this now) would hopefully join me and stay chill :p
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